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Breathing City Shelter
Interactive Architectural
Breathing from ginasun on Vimeo.
这项工作是我对感官设计的最初步探索。我设计了一个身临其境的感官互动空间,以创造用户感官和空间之间的互动。此外,互动空间可以创造情感变化,从而通过装置感知人们的情感。因此,我从处理城市居民的焦虑开始,试图通过他们与装置的感官交互来引起用户的情绪变化,从而减轻他们的焦虑。因此,可以认为该装置的动态不断地向观看者发布信息,该观看者通过他们的视觉和听觉感觉接收由装置发送的信息,从而触发观看者的变化。通过“呼吸”的概念,我的目标是建立城市与居民之间的联系。创作过程从2015年开始,经历了材料变更,5个展览,获得一个奖项和两个提名。通过与展览观众的访谈获得了积极的结果。
在这一部分,提出一个交互式呼吸避难所,通过影响他们的呼吸率来调节城市及其居民的呼吸,从而减轻他们的压力。互动式城市住房通过呼吸作用表达城市与居民之间的关系。在薛定谔的着作“生命是什么?”中,他最初指出“生物体所依赖的是负熵”,“新陈代谢的本质,在其成功摆脱生物体的生存期,必须具备所有的熵。”城市增加在熵方面有很多原因,包括污染,交通拥堵和信息超载。同时,这些问题在公民内部引发了压力。呼吸是抵抗熵增加的最简单方法 - 人们变得明显更放松,并且在深呼吸练习后更容易集中注意力。因此,这个城市避难所旨在将焦虑转化为舒缓 - 你呼吸着城市,城市也呼吸着你。
This work is my most preliminary exploration of sensory design. I designed an immersive sensory interaction space to create interactions between the users’ senses and the space. Moreover, the interaction space can create emotional changes so that people's emotions can be influenced through their senses by the installation. Therefore, I started from dealing with the anxiety of the urban residents by trying to arouse emotional changes in the users through their sensory interactions with the installation and consequently, to relieve their anxiety. Therefore, the dynamics of this installation can be considered to constantly release information to the viewer who receives the information sent by the installation via their visual and auditory senses, thereby triggering changes in the viewer. Through the concept of “breathing,” I aimed to establish a connection between the city and its residents. The creation process started from 2015, which went through a change in materials, and 5 exhibitions, winning one award and two nominations. Positive results were obtained through interviews with the audience of the exhibition.
In this part, we will propose an interactive breathing shelter, which can regulate the breathing of the city and its dwellers by influencing their respiratory rates and so, relieve their stress. An interactive urban shelter expresses the relationship between the city and its dwellers through the action of breathing. In Schrödinger's book, What is Life?, he originally states that “what an organism feeds upon is negative entropy” and that “the essence of metabolism, in its survival period successfully ridding themselves of organisms, must have all the entropy.” Cities increase in entropy for many reasons, including pollution, traffic jams, and information overload. Meanwhile, these issues prompt stress within the citizens. Breathing is the simplest way to counter increased entropy — people become noticeably more relaxed and find it easier to concentrate after deep breathing exercises. This city shelter thus aims to transform anxiety into relief — you can breathe in the city and the city also breathes back at you in a mutually beneficial connection.
在这一部分,提出一个交互式呼吸避难所,通过影响他们的呼吸率来调节城市及其居民的呼吸,从而减轻他们的压力。互动式城市住房通过呼吸作用表达城市与居民之间的关系。在薛定谔的着作“生命是什么?”中,他最初指出“生物体所依赖的是负熵”,“新陈代谢的本质,在其成功摆脱生物体的生存期,必须具备所有的熵。”城市增加在熵方面有很多原因,包括污染,交通拥堵和信息超载。同时,这些问题在公民内部引发了压力。呼吸是抵抗熵增加的最简单方法 - 人们变得明显更放松,并且在深呼吸练习后更容易集中注意力。因此,这个城市避难所旨在将焦虑转化为舒缓 - 你呼吸着城市,城市也呼吸着你。
This work is my most preliminary exploration of sensory design. I designed an immersive sensory interaction space to create interactions between the users’ senses and the space. Moreover, the interaction space can create emotional changes so that people's emotions can be influenced through their senses by the installation. Therefore, I started from dealing with the anxiety of the urban residents by trying to arouse emotional changes in the users through their sensory interactions with the installation and consequently, to relieve their anxiety. Therefore, the dynamics of this installation can be considered to constantly release information to the viewer who receives the information sent by the installation via their visual and auditory senses, thereby triggering changes in the viewer. Through the concept of “breathing,” I aimed to establish a connection between the city and its residents. The creation process started from 2015, which went through a change in materials, and 5 exhibitions, winning one award and two nominations. Positive results were obtained through interviews with the audience of the exhibition.
In this part, we will propose an interactive breathing shelter, which can regulate the breathing of the city and its dwellers by influencing their respiratory rates and so, relieve their stress. An interactive urban shelter expresses the relationship between the city and its dwellers through the action of breathing. In Schrödinger's book, What is Life?, he originally states that “what an organism feeds upon is negative entropy” and that “the essence of metabolism, in its survival period successfully ridding themselves of organisms, must have all the entropy.” Cities increase in entropy for many reasons, including pollution, traffic jams, and information overload. Meanwhile, these issues prompt stress within the citizens. Breathing is the simplest way to counter increased entropy — people become noticeably more relaxed and find it easier to concentrate after deep breathing exercises. This city shelter thus aims to transform anxiety into relief — you can breathe in the city and the city also breathes back at you in a mutually beneficial connection.